Jardian Rules

Write the first paragraph of your page here.

==The Ultimate Guide to the Jardian Empire: 

1- Laws 2- Ranks 3- Training 4- Subdivisions 5- Enemies

-- Getting Started: Jardia is made for FUN! However, some peoples' fun ruins other peoples', so we have some rules in place, and are as follows below. Jardia is a War Group, and a Roleplay group. Jardia is a country on the continent of Peurotsiil, ruled by what is known as the Jardian Empire. The Empire collapsed once but is under completely new management, while respecting the old lore of Peurotsiil. We are constantly at war with and allies with our frenemy, the Mandorian Empire, occupying the country of Mandor, just north of Jardia. Their relationship is not unlike the one between Sparta and Athens, in real-world history, though at the imperial level, instead of city-state. The Jardian Empire is governed by the military, and all government officials are members of the military. Laws and territory is enforced through military force by whatever means deemed necessary by the military authorities, however, laws are changed by the will of civilians and military members of all ranks voting alike. The civilians provide some resources in return for protection and rule. Because of these features, the government is officially known as an imperial socialist military democracy. Ask a high rank to let you join the military. Jardia switches its main patrol base every week, as we have over 20 exotic fortifications throughout our great land. Jardia will usually have some kind of survey or contest every day or at least every week. Rewards for winning tournaments, contests, or votes can include but are not limited to, being promoted, knighted, getting adopted by nobility, getting your family raised to a Noble House, getting a horse, home, hat, clothing, boat, or money, becoming royalty, or having yourself immortalized in sculpture as prizes.

The Uniforms are mandatory in military service, and can be found in the GROUP STORE. Do not purchase HR armors if you are not of High Rank. If you cannot afford a full set, buy a set of non-HR pants. If you cannot afford any uniform, a special low cost tshirt will be opened and you will have to wear it while turning your body parts red. Uniforms are only mandatory for Jardians on Jardian teams, and Jardian military teams in RP places. Genre-accepted clothing is accepted on non-military RP teams. Accepted Civilian clothes can be found here: http://www.roblox.com/Jardian-Civilian-ClothesT-item?id=129974339-http://www.roblox.com/Jardian-Civilian-ClothesB-item?id=129974357 OR http://www.roblox.com/Red-Medieval-Belt-Shirt-item?id=116128159-http://www.roblox.com/K-Rags-Brown-item?id=116630903

FULL HISTORY OF JARDIA: http://www.roblox.com/Forum/ShowPost.aspx?PostID=117520983

(The most up to date History can always be found in the group's description.)

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">____________________________________________________________________

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">--1. LAWS AND RULES: <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">--

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Every rule, restriction, law, protocol, order, standing order, command, rank, power, alliance, treaty, group, and status is a type of policy that Jardian Empire is engaging in.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">BILL OF RIGHTS

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Every Jardian has the right to: <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Speak his or her mind freely. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Listen at court, and be informed of war, peace, and economic status, excepting issues of security. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Vote <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Refuse intrusion of the home by even state officials, unless accompanied by a Council- approved warrant. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Be treated as any other in the eyes of the law, no excessive punishment or harassment. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Sue another Jardian. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-The right to carry a weapon.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Prisoners have these rights taken away at the discretion of the severity of the crime committed.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">MANDATORY ACTIONS <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-You must be able to show at least 1 piece of Jardian clothing (shirt or pants) on your person at all Jardian functions including but not limited to: Patrols, RP, and Raids. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-You must be in the main Jardian Empire before joining any side groups. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-If you run out of group spaces, create an alt called [yourname]'s alt and send and HR a message saying who your alt is, then you can join side groups without being in the main empire. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-You must obey the commands of your next highest officer rank (not necessarily the next rank above.) Officer ranks have asterisks (*) next to their ranks. If you are not an officer yet but are the highest rank in the server, you are the leader. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-You must testify truthfully in court. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-If you are an HR, you must join the Council, and MUST vote in high importance issues within a week of the vote starting- PMs will be sent to all to get a mail in vote. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-You must pick 1 military per person within Peurotsiil. If you are in another Peurotsiilic army, you can only join Jardia as a civilian or an ambassador.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">PROHIBITED ACTIONS <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Unprovoked and revenge killings- all death sentences are to be carried out in active defense of person, or by the discretion of military police, the Royal Guards, or Highly Ranked Jardians. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Stealing (RP) <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Lying <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Cheating <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Exlpoiting/hacking <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Ally raiding <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Wearing the wrong rank helmet and/or armor <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Spamming <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Advertising outside groups <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Wearing non-Jardian uniforms on-base <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Spamming raid warning bells <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Admin Abuse* <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Authority Abuse* <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Exploiting/hacking <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Undue punishment <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Bribery <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Corruption <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Joining more than two racial groups <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Making threats <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Random demotions and exiles/sabotage <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Treason* <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Sabotage <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Disobedience of legal orders <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Being in the Jardian military while being in another Peurotsiilic military

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">*ADMIN ABUSE: <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-To report Admin Abuse, send a detailed message, preferably with proof, to a HR, the Empress, or the Jardian Science Division, who have Admin Watchers. Do NOT confront the admin abuser more than the initial claim of admin abuse. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Do NOT use admin for fun. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Do NOT use Admin to win fights, make yourself stronger, or to make the enemy weaker. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Do NOT be disruptive. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-DO use Admin to enforce rules, and to protect people away from keyboard. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-DO use admin only for necessity. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Moderators can teleport with admin, but not during a raid or fight. Use it if you get killed by an assassin, or you get stuck, or the walk is ridiculously long. Otherwise, you can walk. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Do NOT mass teleport or teleport other people without permission from them. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Moderators should kick if: someone is hacking, team killing, exploiting, glitching, spawn killing, spawn room killing, spamming, team switching, or otherwise cheating and breaking rules without responding to orders to cease. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Ban if someone repeatedly attempts above things. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Kill commands are to be used to reset individuals. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Music is acceptable, keep it with the genre, and don't cut peoples' songs short, don't let them go too long though. Disco commands are ok temporarily during non-raid and non-training situations as they make some peoples' eyes hurt. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-NO SWAG EVER <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Do not use admin in Jefeno Town to quell rebellions. Individuals will be considered team killers if not on the bandits, prisoners, or organized crime teams. However, if a full riot breaks out, and citizens are armed and clashing with the military in numbers greater than 10, it shall be called a rebellion, to be put down without the use of admin. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-No using obnoxious gears, have a specific, rule-allowed purpose, its not for making the server Catalog Heaven <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Do NOT silence people unless they are spamming. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Punish and freeze commands can be used to temporarily contain unruly behavior.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">*Authority abuse: Forcing people to do illegal things by using authority, or using authority powers to commit crimes yourself, such as group sabotage.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">*Treason: Actively aiding an enemy during wartime, or actively aiding a force to begin a war, otherwise its just sabotage, not treason.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">*****Concerning Enemies: When an enemy is declared, it does not mean Jardia is declaring war on that nation. A personal letter from the Empress/Emperor will accompany a declaration of war to a nation. The Council must approve war, although ultimately the highest authority can order the subordinates to go to war, though they are free to rebel via the Jardian Legion, which will be considered the only legal form of rebellion. Enemies, on the other hand, will be treated as hostiles, at all bases, but not on the Visitor teams, unless a warrant is out for their death or capture. This also lets members know what groups they cannot be in during their membership in Jardia. Enemy group members will not be accepted, even without war. Being an enemy of Jardia does not authorize any Jardian to raid their places (in uniform.) Only Lord Marshalls and above are capable of authorizing offensive raids without permission. If a group not on the enemy list raids Jardia, it will automatically go on the list, a 12 hour standing counterattack is authorized for High Commanders and above. After that, they will be a plain enemy, unless it is clear the attack was friendly and for non-hostile game purposes only. This will usually happen with allies to ensure the attacks are not taken the wrong way. Jardians are also free to join allies in their campaigns as long as it does not interfere with allies of our own. While joining allies, standard rank powers should be enforced, such as knights and above being sought for command. Ally enemies and raids will not be considered Jardia's unless those enemies then come and attack Jardian soil, or if the ally nation specifically requests that we become enemies with their enemy, and the request is approved.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">******Rebellion <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Breaking the Rules is a founding principle of Jardian philosophy. If so, why do we have so many rules then? Well all our rules are made mostly to regulate people in power, but all rules should havea practical reason for them. If the rule is no longer useful or is corrupt, you are encouraged to engage in civil disobedience. Do not rebel over nothing, but sometimes it is the only way to do what is right. Full rebellions will be put down to maintain the peace, but you can legally fight against the Jardian Empire if you do it in the name of the Jardian Legion. If the Jardian Legion loses a rebellion, almost everything will be forgiven if it was done in the name of the Jardian Legion. It is the only form of non-punishable rebellion. However, the goal is to listen to the people and get rid of corruption before a rebellion is even necessary.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">FULL CONSTITUTION: http://www.roblox.com/Forum/ShowPost.aspx?PostID=118700657

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">(most up-to-date version of the Constitution is always available in the Council description.)

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">---

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-2. RANKS

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Jardian Rank and Promotion Guide:

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">A general piece of advice to get promoted: <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Do not ask for promotions <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Do not get in the way or slow things down <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Always wear the uniform in Jardian events, every time <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Obey directions from superiors <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Do not question superiors during an event, only afterward or talk to their superior <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Listen to directions the FIRST time <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Be assertive <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Be skilled <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Do not be petty, or pick fights <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Do not mess around with or annoy others <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Act mature, even stoic <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Be polite <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Be patient <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Be quiet <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Use proper grammar <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Participate in Council

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Once you reach a certain level, it becomes very important to not let HRs see you slip up in the above-mentioned promotable behavior. Not only must you act like a Jardian, but you must be trained as one...

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">☥ Civilian- member of the Empire, entitled to full rights. Highest rank a Peurotsiilian of another military is allowed, other than Ambassador. Ask to join Jardia's military to be promoted to Kantor I. This is the only time you can ask for a rank, no exceptions.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">≣ Prisoner- really a slave, a joke and punishment rank, place spies and silly RPers who wish to be human property here. Also for temporary punishment, demotions, and forced labor.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">♜⌘♜ Peurotsiilic Auxiliary- members of other Peurotsiilic militaries who want to fight under the Jardian banner as well. This rank is just to be able to accurately keep track of the sizes of the different Empires' militaries, while still allowing people to get the most out of multiple groups.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">● Kantor I- Fresh Recruit. Get a uniform, learn our basic rules and culture, prove you can handle a blade and take orders.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">◉ Kantor II- Sophomore Recruit. Prove you can perform in open field combat, be decent in fighting and taking complicated orders.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">☉ Kantor III- Junior Recruit. Learn standard formations and commands without delay or explanation.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Ⓧ Kantor IV- Senior Recruit. Be a leader to your peers and exceed expectations.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">☼ Vanguard- Standard Jardian front lines soldier. Passes basic troop tests, they serve on the front lines to make way for the rest of the army. Vanguards and above may join the Royal Guards. Must be trained in navy at least once.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">➶ Ranger- Scouts and information specialists- you must be rather nimble at obbies to pass this stage. You will be responsible for spreading and gathering news. If you are simply an epic warrior, you can be knighted from this point on. Do not ask to be knighted. You may ask a knight or above if you can squire for them. If you pass their test, they can promote you. Must be trained in cavalry at least once.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">❖ Squire- Squires begin to get introduced to higher learning, and assisting individuals like Knights and HRs. If you do not have a master, find one quickly or you might not be able to advance. You need your knight's approval to even be eligible for promotion. You must follow directions nearly perfectly, and know the rules and how to protect your master in battle, as you will be part of a 4-man squad, with a knight at the command. You will be hand picked by a knight or higher rank, but you must be offering your services to be noticed. If you serve well, you will be considered fit to lead.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">♆ Reaver- An advanced combat form of squire. You can obtain this rank as a promotion from knights or HRs, but cannot advance past this until you are heavily trained in naval, cavalry, and land combat, as well as be knighted.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">♘ Knight- An epic warrior and small-time officer, knighted for his or her dutiful and/or heroic service. 1st rank able to start a Noble House (family name.) The name will be recorded as a lesser noble house, until it overtakes a major noble house, or if there are not enough greater noble houses. A knight’s powers allow him to command up to 3 men (acting squires) of lesser rank any time in combat, forming a personal squad. A knight can, in actuality have as many squires as possible, but in battle, can only command 3 directly (unless they are the highest rank present.) The goal of the squad is to get the knight, who should have above average combat skills, to his or her destination safely. Knights serve as the heavy hitters and elite army corps. Knights can host trainings, but can only give promotion recommendations for HRs to review. They can also pick any Ranger to become their Squire, given they have met the requirements for promotion. It is a knight's duty to perform well in combat, command small squads well, train men in basic trainings, and personally train their selected squires in small or one-on-one trainings.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">‡ Housecarl- To be a Housecarl, you must show you’re a knight of extreme loyalty and a good leader. You are now a petty officer, able to command in the absence of higher commanders, even in raids, but they cannot initiate offensive raids. Also able to hold trainings and promote people based on this guide. Housecarl is a personal assistant (squire) to a Thane or Thanes, and should consider Thanes their direct commanders and targets in the field. Housecarls should train lots of LRs. Housecarls should be very familiar with how to train in all types of combat. They must hold multiple trainings on land, mount, and sea in order to be eligible for a promotion. The Thane test is given to Housecarls who are ready to be evaluated for promotion. This is the highest rank most can hope to get to, and is still extremely honorable. A Housecarl is essentially the bodyguard and second-in-command of a learning commander (Thane.)

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">♗ Allied Ambassador (AA) is simply a representative of an allied group. They have no authority, but have numerous legal protections to prevent clan clashing. Under most circumstances, they must follow our laws, but cannot be punished for breaking them. Disruptive behaviors will result in removal of players from the server, but no permanent sanctions, unless the disruptive actions call to remove the alliance.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">✬ Thane- First rank able to use admin. They serve primarily as junior commanders learning how to apply everything they know to leadership. Thanes are entrusted with keeping order in the city, and organizing defense, while the other HRs can focus on war and politics. They are automatically Guard Captains, and are learning how to keep order and command troops on their own. Learn to be a seasoned, honest, and trustworthy commander. They cannot initiate offensive raids by themselves, and are concerned with defense organization and ability to induce group activity to prove their worth. In order to advance, Thanes must be trained personally by higher ranks, and then voted on by the HRs and Housecarls to become a candidate. Candidates must be approved by general popular vote. Keeping servers active and populated by holding trainings and patrols will be the main activity Thanes should engage in, and they need to do it without making too many mistakes. Good HRs do not let enemies manipulate or trick them into. The emphasis for Thanes is still definitely on defense and populating native servers. Thanes and Lord Commanders need to keep the group active so the higher ranks have the resources they need to focus on how to help the group. It is a helpful cycle. Duties include managing the Guards, hosting trainings, hosting patrols, coordinating defense, getting experience commanding in offense, and keeping servers active.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">ϟ*ϟ Lord Commander- Lords of Jardia who specialize in leadership and commanding troops in battle, functioning as high Generals. The first rank able to issue standing orders, or changes in those orders. This means they primarily command off the field, and control troops by making Empire-wide military orders, while lower HRs tend to make specific orders to the men directly. Training troops should be the priority during peacetime, training HRs and engaging/building battle strategy should be the priority in wartime. Can decide to raid an enemy any time after they get an authorization that expires in 1 week from the JoW, or the Emperor. This is a diplomatic and military position. Like the ranks above it, it requires not only competence but constant activity, as it is among the highest honors, and responsibilities of Jardia. They are often the highest authority present, as only the Jardeka of War and the Empress have military authority over Lord Commanders. To obtain this rank, you must be a division leader, and be competent in offensive raid command. Known as LC.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">】۩【 Jardeka of Justice- Supreme Legal Authority- directs the actions of the Council, and can judge any case. Supposed to coordinate weekly council meetings and bring up issues requiring their attention. If the Emperor is not present, this Jardeka still needs to set up meetings, and then send summaries to the Emperor. The 1st Royal Guards are mainly under this command, as the Supreme Enforcer of Laws. Focus is on defense and keeping order. This rank has the final say over discipline, punishments, and normal promotion/demotion reversals. Known as JoJ.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">】۩【 Jardeka of Balance- Human Resources Authority- directs the education of HRs and scholars and keeps things active. The main duties that need to get done by this Jardeka is expansion and proliferation of information. This includes bringing activity and advertising to the sidegroups, as well as making sure the entire Empire's rank structure is being informed of new policies, changes, Shout information, and subdivision info, in addition to all rank-related information. Mandatory actions include holding constant Church worships, making sure shouts are up-to-date, maintaining rank training standardization through testing, etc. It is in charge of the University/Academy as a HR training oversight. Known as JoB.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">】۩【 Jardeka of War- Supreme Military Authority- is given full permission to authorize offensive raids, declare wars and enemies, and decide officiality. This does not include the right to undeclare enemies, or to negotiate with enemies. This position should be aggressively dedicated to the martial situations and how best to act soonest and safest, as well as how to intimidate the enemy through force. Focus is on offensive measures and foreign policy. While this Jardeka cannot make or break alliances or rivalries, it can suggest and negotiate to the point of actually accepting terms. Only the Emperor can represent Jardia ultimately. Rule over all military divisions, except the RG, where limited control over Druids and Guards will usually be an option. Often thought of as the lead Lord Marshall. This rank has the final say on troop placement. Known as JoW.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">☭♕ Emperor/Empress- The director of all Jardian affairs, and the only one who has a final say over the Jardekas' final say. All ranks must obey every legal command given by the Emperor/Empress. Main duty is as the Supreme Warchief, much like the duty of Commander-in-Chief, and should be focused on the general health of Jardia over all concerns. This usually means keeping the armies happy, strong, and active. But not only is this rank the Warchief, but is directly in charge of managing architecture, politics, diplomacy, technology, and virtually every aspect of the group, and is the undeniable figurehead of Jardia, who is the ultimate person to speak on behalf of Jardia, meaning it is the only rank that decides or accepts foreign policy and foreign agreements to their finality. This person needs to be the spirit of Jardia and absolutely corruption free or further legal restrictions will be necessary. This rank has the final say on anything that isn't already illegal, or can be voted on legally, or vetoed by a Jardeka. This rank can veto just about anything though, but changes to the laws or policies can be vetoes by Jardekas, or voted on by the other ranks.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">GUARDS

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">1st Royal Guards: Essentially military police of Jardia. Only they are authorized to keep order by giving out punishments, and are a constantly active elite branch of the army. You MUST wear your GUARD SASH and uniform when doing guard duty. To join, act like a guard, and you may be picked to join, or catch a random guarding tryout. All guards are hand-picked by HRs/Guard Captains. If you are known to be good at guarding, you will be noticed and accepted into the Guard Force by people who have witnessed your skill and dedication. Their ranks are as follows:

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-City Guard- Guard places and patrol the city, a trial guard. List is cleared every week, just before another recruitment. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Golden Guard- A competent, dedicated guard. Basically the MAIN GUARD. They need to be able to identify the highest-priority target in the server at any given time all by themselves. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Crimson Guard- Personal guards of the Empress or Jardekas, have to be hand picked. They have authority and street cred over Golden Guards. This is one of the highest honors obtainable, even more than a Guard Captain, because of the skill and dedication involved in earning this rank, even though it must obey HRs who may be less skilled in fine combat. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Guard Captain- directs guards in the field. Basically, just gives positions and trains guards. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-HVT- High Value Target- guards protect at any cost. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-State Druid- Spy masters, close guards and advisors of HRs, usually HRs themselves. They are mysterious, well-connected, and reliable, but have a much more flexible guarding regimen. A druid is more likely to guard from afar, picking our suspicious activity from the crowd and stopping it stealthily before it becomes a problem.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">CHURCH

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Monk- Learner of gods and patience (BP)

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Priest- Expert in the gods to be promoted from monk. They are supposed to hold worships at the Mother Temple every week or day. (CP)

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Blood Druid- Knows about the deepest mysteries- a battle priest to psych up the troops and deliver messages across raging battles. Skilled in leading, holy rituals, giving personal advice, getting pumped up, and agility. Basically the leaders of the group, along with Paladins and High Priest. (CP)

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Holy Knight- Upholder of all that is righteous in the eyes of the gods. A decent and kind warrior. Must understand all that one must give up in order to be a cold killing machine to defend the people. Must be a true knight in the main group to rank up from monk. (WP)

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Demolitions Experts- Mostly defensive since they rely on explosives, and are in charge of repairing machinery and mechanisms, but are charged with studying any technical aspect like machinery or special weapons or traps or vehicles of the home bases, but also the enemy bases marked for offensive raids. Their role in battle is to inflict mass carnage with explosives or sabotage, and learn about Jardian and enemy machinery in order to exploit or fix weaknesses in the design. (WP)

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Berserker- Reliable killstreakers- the Empress' personal elite task force- not necessarily always on the front lines, but extremely good at clearing out groups of people and taking out formidable foes. Able to be totally calm in all situations until releasing the berserker rage after the Berserker Ritual performed by Blood Druids just prior to battle. These guys are good at dodging arrows and swordsmen, and excel at melee combat. Separate from the Guards and the Army because they are an offensive small strike force used for simple brute force. (WP)

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Paladin- The absolute pinnacle of a warrior, perfected. The paladin is legendary, honorable, a leader in the community and on the field, perfect patience, vast intelligence, and nearly unbeatable with a sword. Same power to command the church as a Blood Druid. Paladins have the most glory of any warrior rank of any Jardian group. (WP)

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">*WP= Warrior's Path CP= Cleric's Path, BP= Balanced Path

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Naval, air force, and cavalry ranks will be based purely on your skill level, and will have simplified rank structuring based more upon role tactics and roleplaying.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">COUNCIL

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Voters- help vote and discuss, any Jardian who applies to vote. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Large Council- includes experienced ranks and members. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Small Council- includes ranks and members with advice most important to the Empress. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Foreign Minister- has the authority to make alliances from neutral groups only, Jardeka of War or Emperor has the authority to negotiate with the enemy. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Headsman- decides petty punishments. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Public Clerk- Defends the accused. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-State Clerk- Prosecutes the accused, gathers cases and sues the accused on behalf of the "victim." <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Council Leader/Jardeka/Emperor- Decides big cases, gathers cases and suits.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Promotions and Accepting Join Requests:-- <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Whenever an HR is deciding whether to promote, he/she must go through the list and decide what requirements are met for each individual up for promotion at a training or raid. If the individual does not fit these rank descriptions, inform them what they need to work on so they can advance.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">When Accepting Join Requests to the Empire, investigate recruits for being enemies or spies. See the Enemies section, #5, at the bottom for a detailed spy vetting process.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">--

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">3. TRAINING

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Training Types: <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">The higher ranks must host all training types in order to even be eligible for promotion. These 6 types can be mixed and matched according to the trainer's preference, but all types must be covered often.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">1. Land combat skills- learning the weapons and how to move around battle. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">2. Naval combat skills- learning to fight on ships and how to drive them. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">3. Mounted combat skills- learning how to steer mounts and fight from them. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">a. Discipline- Ability to follow commands. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">b. Obbies- Agility and obstacle-clearing skills. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">c. Raids and Practice Raids- Field positions and real-time combat.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Training Protocol: <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Must be in uniform <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Line up, always silence in the lines, unless HRs give permission to speak. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Line up, trainer facing Jard flag, line facing trainer <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Line is shoulder to shoulder <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Make a second rank of STS behind the first line if more than 8 are in a row <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Turn to face a flag of Jardia, hail flag, say “Hail Jardia” <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Turn back to trainer, turn and march to training zone <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Separate into skillsets: Teach the proper way to use a sword, teach Jardian tactics, formations, and commands. Analyze each warrior's combat skills and offer ways to improve, let them practice with each other. Discipline training or games may be used to train other skills. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-DO NOT take over other peoples’ trainings unless multiple HRs have a problem with the trainer, or specific rule-breaking can be cited. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Simple drills are just for warmup and discipline. Objective-based skirmishes teach people to apply what they know about how to fight. It teaches them how to not just duel, but to duel in the midst of other duels.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Guard training- <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Must be in uniform and wearing Guard Sash in all Guard-related duties. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Appropriate Arrests- repeated aggressive breaking of serious laws, like killing. Jail organized criminals ONLY if you saw them commit a crime in the last minute. A person’s name may be called out for a manhunt. Don’t arrest bandits, kill them on sight. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Punishments: HRs, punish with demotions first. Guards, threaten to arrest if the person doesn’t cease their disruptive activity, and tell them you will be reporting them to an HR for demotion. If the behavior is an immediate violent threat, eliminate the threat with force, but attempt to arrest (if not a bandit.) Killings by non- raiders and organized criminals will result in jailing, bail, and release. A repeated offense is a ban or permanent jailing. Only bandits, criminals, and prisoners are allowed to ROLEPLAY crimes without admin punishment. If you do a crime on a non-criminal side, you will be given 1 strike. 2 strikes and you’re out of the game, so you should join the organized crime team if you intend on committing further crimes. Criminals can also escape jail and run amok without admin punishment, only ROLEPLAY punishment (i.e. death or imprisonment.) <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Appropriate Guarding- when on guard, always wear your guard sash, and always pay attention. If you’re not going to be paying attention, stop guarding. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Place Guarding- City Guards must position themselves at strategic places in the fortress to watch for coming threats, and their locations. Personal guards will often guard buildings that their targets go into. For example, unless directed to do otherwise, a guard detail will automatically stop in front of the entrance to the building or room the target is in. Security will be different for each situation. The Empress’s guards shall question any who try to pass them, lower ranked HVTs’ guards will be more lenient. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Body Guarding- When guarding a target, always guard the building they are in to see an assassin coming down the street or hallways, don’t wait til he’s in the room with your target to strike. Do not attempt to fight or arrest someone if another guard is confronting them, to avoid Team kills and Team arrests. Always pay attention, and be looking behind and in front of your target, as well as to the sides. If more than 1 guard is used, cover as many sides of the target as possible and look outward away from the target when stopped. Do not let people approach more than about 5 feet away from HVTs, step in front of them with a polearm in hand to stop them without needing to type. They will back off if they value their life, and then you can explain further or simply kill the potential threat If they are uncooperative and/or draw a weapon and charge. Do not use handcuffs when close to your HVT, only weapons. This is because bodyguarding is to defend specifically against people not paying attention, getting too close, crowding, and to protect against people who deliberately intend on assassinating targets. Defense against mass chaos should be military action and formation. The Empress will often be on the front lines, she needs backup, and guards on the back and flanks in the thick of combat. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Good guard training exercise: Do a Practice Raid or a mock raid where the HVT attempts to kill as many enemies as possible and/or stay alive in enemy territory as long as possible. The HVT is assigned guards to accompany him/her. The idea would be to rally each death. Rallying is sometimes not adviseable in rush-type situations, but usually is in all cases. The guards will attempt to harm anyone coming at the HVT, and take all harmful blows to save the HVT's health. If the guards go down first, they sould wait for their HVT to die and accompany them all over again. If the HVT dies first, the guards should feel ashamed and try o avenge the HVT's death. The HVT will then wit for the guards if they are desired. This is also a good exercise for battlegroups with HVTs simply being any officer rank, usually a HVT too.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-OATHS <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Jardians should learn the oaths of Jardia: "Hail Jardia," and "I vow to uphold the honor of Jardia and never betray her majesty, to the motherland, and the Empire for which it stands." <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">The former is more popular and is used as anything from a simple greeting to a serious declaration of loyalty. Guards should know the longer oath by heart.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">High Ranks should learn their own oath that goes: "I vow to uphold the honor of Jardia and never betray her majesty. To the motherland, and the Empire for which it stands, I pledge myself fully to serve and to never surrender in the face of fear, to treat all fairly and respect all. I vow to uphold these duties as a High Rank of Jardia and to never abuse my power. Hail Jardia."

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-- <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">--- 4. JARDIAN SUBDIVISIONS-

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-RACIAL GROUPS: A Jardian can only be an official member of two different races (groups.) Some HRs may be group holders of multiple divisions and are not necessarily considered part of the official ranks. Racial ranks have power only within their group. These groups are cultural groups, and are open to mixed race people. All ranks are roleplay based, not military based. The main group is the Jardian Military. --

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-HUMANS: Humans are the most common humanoids in Peurotsiil, and are known to have come south from Mandor, and before that, beyond the eastern sea in longships. They have multiple skin colors just like most races.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-GOBLINS: Ancient primates native to Jardia who lived mostly underground or in forests near desert and tropical regions. Goblins can reproduce very quickly because they have simple bodies and brains. They lacked written communication and true language for centuries, even while raiding and nearly wiping out the Orcs in Mandor. Recently, they have begun to teach each other higher intellectual abilities kept latent in their brains. They frequently display no fear or caution, often sacrificing themselves for their gods or for their reckless tinkering and mechanical experiments. Despite their low levels of cultural intelligence, the most advanced technology in Peurotsiil has come from goblin tribes, simply because they are so numerous, and will try any/all prototypes, due to their carelessness involving their own safety. Their ability to quickly reproduce and make armies completely unafraid of death, coupled with their seemingly low intelligence made them the most feared humanoids on Peurotsiil. Jardians were open-minded enough to accept goblins into their Empire, and treated them as people, not animals or monsters. The goblins responded with kindness, and actually enhanced the Jardian way of life for all. Goblins are tiny hunched creatures, but make up for it in quickness, viciousness, and unpredictability.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">ORCS: Orcs lived in Mandor, possibly before the Humans came across the eastern sea. Orcs are massive and fierce, and typically adhere to strict tribal practices. They were nearly wiped out after joining the Mandorian Empire, by the goblin armies. Orcs refused to join the first Jardian Empire, and held a grudge, with all of Mandor against all goblins of any loyalty for a long time. When Jardia was rebuilt, many races worked together, and forged a lasting alliance that became the new Jardia. Orcs began to migrate south and found small native orc tribes living in the sands of Jardia, and brought them to the newly formed Jardian Empire government, to join them. The goblins of Jardia proved they did not have an innate thirst for man or orc blood, and so they became fast battle buddies. Not only did the new Jardia protect orcs from goblins, but it made their bitter rivalry disappear... at least in Jardia. Orcs are known to be the front lines berserkers, crushing smaller foes one after another, and good smiths.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">ELVES: Elves are very mysterious and individual, and many small communities exist all over Peurotsiil, in all climates. There are snow elves, desert elves, water elves, plains elves, wood elves, even bog elves. They are tall and have a variety of colors ranging from milky white to gold to pink to blue and grey. Their signature ears help them have superior hearing and balance, and are the nimblest of Jardia's inhabitants. They are also the ranged weapons specialists, and are typically more peaceful and nature-loving than the average Jardian. They are elegant and have integrated themselves into all sects of society around the world.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">UROKANS: Possibly related to Urik Sandblade, since he is lizard and over 10,000 years old, though he was drunk most of it and could not remember. Urokans are the most desert-hardened humanoids in Peurotsiil; they resemble humanoid lizards, or lizard-men, but it is thought they evolved from dinosaurs or crocodiles. Today, the living dinosaurs and crocodilians are to Urokans what primates are to humans. They specialize in climbing on rock faces and attacking foes hand to hand, or with melee weapons. Their strength is immense but suffers in extreme cold. They were originally discovered when an ancient map was lit in a goblin temple, pointing to even more ancient ruins. It turned out that the urokans were the original inhabitants of Jardia, followed by the goblins, some of whom also got lost in the desert. Urokans were rediscovered by outside civilization by the rebuilt Jardian Empire, and invited to be warriors alongside the other Jardians.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">MOONBORN- When the Jardian god of the underworld, Bhaath, was contacted by Jardian mad scientists, they learned they could allow creatures created by Bhaath to come to the overworld. These creatures, known before only as demons, or demon souls, could only walk the earth by possessing a physical body, though it did not have to be alive. This method could possibly be used to create zombies, and may be the mechanism behind the current zombies infesting Jardia's underground tunnels. The sane and rational demons were summoned by the scientists, using the energy of the moon, and gave them patchwork bodies made of dead parts. Moonborn/demons had been used to grafting dead human parts onto their souls in the underworld, since all the blood and corpses and dead souls of the overworld eventually end up in their realm. They can also communicate with dead souls, and are often confused for them. They can sometimes act as messengers between the living and dead, but generally tire of this line of work. Moonborn have never been humans or humanoids, and are fully alive, not dead; they simply possess dead bodies to walk the mortal plane. While dancing with the dead during Stender's Ritual will offend Bhaath, summoning moonborn and visiting the underworld will not.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">SMALTARI: When Khajiits from Tamriel tried to immigrate to Jardia, they were told they could be nothing more than joiners, not natives. The Khajiits are not from Jardia or Peurotsiil. But so many of them visited, they created a new race after breeding with the humans: Smaltari. The singular form is Smaltar. Smaltari are very adapted to Slongarian-style foliage navigating and climbing, as well as melee combat. Like the Urokans, they depend on stealth, parkour, and the claws on their hands to fight, but are known to thrive in cold environments that would freeze an urokan stiff.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">WOLVEN: The wolven were once a symptom of a mutagenic virus that caused massive bone and hair growth in humanoids. Now that a suposedly "pure" strain of this virus has stabilized, a population of wolf-people has arisen and grown, due to their stable, and strong physicality. The wolven say that it was only a matter of time before the disease would manifest its deformities in a beneficial way. Now the wolven can reproduce without spreading their disease, or without further mutating. They were originally hated for their mutated appearance in early generations, and so the successful communities of hiding wolven also adopted the lifestyle from the packs of wolves they encountered in the wild.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-MILITARY DIVISIONS: These groups are under direct military enforcement and are given no additional legal rights and protections other than to obey military orders. They are used to supplement all the things our foot army cannot accomplish in the realm of warfare---

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Navy- A true Jardian can survive in the ocean and desert- sail and fight on the high seas. While navy membership is not required, all Jardians must train on the seas. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-1st Royal Guards- Jardian Elites can guard High Value Targets (HVT) in bases and on the battlefield. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Cavalry- Mounted warriors who specialize in vehicular combat. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Council- HRs and advisors discuss laws, people can listen, contribute, and vote on it. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-University- For keeping information and teachers. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Church*- Holy Warriors serve as Jardia's best. This is the place to immortalize yourself as a single warrior. The other groups are likely to make great commanders famous, but not warriors themselves.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">---ROLEPLAY DIVISIONS: Groups meant mostly for roleplay or group management and auxiliary purposes. They are given special civilian rights in some cases to protect them from possible unnecessary military enforcement---

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Church- Can worship the gods and perform rituals, and show all your friends which gods you favor. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Noble Houses- Members of noble families- can request to join a family, battle to be the best family. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Masons- Builders and their apprentices. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Theatre Guild- A place to write and perform plays and songs to entertain us. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-University*- There are non-mandatory classes that you can take for fun, there's also student roleplay. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Scientists- They do experiments, and make sure HRs don't abuse. <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-Cooks- They cook all your food, and take out your trash.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">-- <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">--- 5. ENEMIES-

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Enemies are dangerous. Jardia is constantly on defense against enemies as a reality. In game world, we have chosen to not let true enemies into any official Jardian functions because if they were declared enemies, it is because they do not play nice, consistently. Simply put, we will tolerate them if they want to join our games, until they cheat or bully, but we will not heed any invitation or taunt or terms of these groups though. That is similar to feeding the troll. Do not feed the bully. Even if you beat the bully, he will never give up in his mind. So the enemies list is not a list of wars,wars are the privilege of our friends or neutral states to engage politely in. The enemies list is kind of a blacklist. They are unsafe because they will try to spy and group admin abuse, and also because they ruin servers with flaming, bullying, and not so fair computer warfare. Jardia has dispatched many of these clans, but many of them are still standing. None could take down Jardia though. We are weary of fighting true moral wars on a video game, so we move to this nicer, more controlled format, not to win more, but to lose more. We had to sacrifice so much to win all the wars we won, now we can just focus on casual competition.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Here are the RAID RULES: http://www.roblox.com/Forum/ShowPost.aspx?PostID=123620063

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">---Spy Vetting: <span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">If the pender has a low KO count, like less than 0-300, or doesn't have any clothing or hats, it means it is a new, or lightly used account. Usually, these are alts, spies, or simply noobs. Pay attention to username as well. Spy usernames tend to have snarky or rushed names. Put these highly suspected players in the Prisoner rank. If the person is in another Peurotsiilic army, make their rank Peurotsiilic Auxiliary. If they are in an enemy group, exile or imprison them. If they have switched sides and have recently been in an enemy group and have enemy group items, investigate them while they are a Prisoner or Pending. Do not accept penders and make them Kantor I automatically. If they want to join the military they will have to ask personally. They can be promoted to Kantor I automatically if they are checked for suspicious activity or origins if they have bought and are wearing the uniform. If a prisoner can prove that there are no reasonable doubts against him/or, a promotion to Civilian or Kantor I shall be given.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Characteristics of possible spies: Noob-looking, no clothing, no hats, no BC, no packages, low KO count, cheap accessories (New accounts don’t have a lot of tickets), unusually strong skills with no solid explanation for where he/she got them. (Self-taught is not a solid answer.)

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">Preventative measures: If any trainees say they can’t afford the uniform, check their account using the same guidelines as for penders or PM their username to a HR and they will screen their account. Check accounts when making civilians Kantor I, as well as when promoting Kantor IVs [LR] to Vanguard [MR]. The same applies for rising Knights+, as sometimes people can manipulate and lie their way past many checkpoints and through ranks.

<span style="color:rgb(0,0,0);font-family:'SourceSansPro',Arial,Helvetica,sans-serif;font-size:14px;line-height:19px;">~Jardian High Command ==